If you know of anything else to try or you spot an error I'll make an update. The Steam store version of the game was patched to allow players to run it in Oculus API mode which might help performance for players with Rift/Quest headsets. When you're done the file should look like this:ĭocumentation on Scalability Groups can be found here: Some objects in the environment will look distractingly polygonal as well. Setting it to 0 doesn't seem to help much and the extreme LOD mesh decimation makes characters' mouths look strange when they talk. You might want to leave ViewDistanceQuality alone. Not only that, but we know the release date too. Setting ShadowQuality to 0 will turn off dynamic/real-time shadows so that's important as well. AD Former Oculus Rift exclusive, Medal of Honor: Above and Beyond, will be launching on SteamVR too, publisher Facebook has confirmed. The group controls streaming and anisotropy, disabling anisotropic filtering entirely doesn't seem like it would matter but I always see a better result with the group at 0. Unexpectedly, I've noticed that setting TextureQuality to 0 provides a clear reduction in frame drops even if I'm just standing still in a small map. Set most of the groups to 0 but you can leave AntiAliasingQuality because AA can be fine-tuned or even fully disabled from the in-game menu. To find the file paste this path into the Windows file explorer address bar, replace 'user_name' with your user name:Ĭ:\Users\user_name\AppData\Local\Mohab\Saved\Config\WindowsNoEditor Make a backup of the Unreal engine GameUserSettings.ini file and then modify it with a text editor. MEDAL OF HONOR GAMES Unleash the hero within as you take on some of the deadliest combat missions in history with Medal of Honor. If you've done all of that and the game is still dropping frames try this: You can disable the player cuffs as well. The performance benefit is minor but having the torso get left behind and pop back into place is distracting so I just leave it off anyways. The low resolution view isn't an issue if you use scopes at their maximum zoom level. If you're using the 'realistic' rifle scopes set the scope camera resolution to low. You can also change the damage effect when you get hit to 'flat' so the game won't use a screen-filling transparent overlay. Getting rid of the transparent blood clouds when enemies get hit will slightly improve performance, especially during close range fighting. If you still prefer MSAA make sure you use 2x. Menu text looks blurry with high quality TAA so I actually prefer running the game with medium quality, try both and see what you like. Temporal anti-aliasing (TAA) will give you consistently better performance in most chapters. Also, if you're using an Index set it to 80Hz mode in SteamVR.ĭon't use 4x MSAA, some scenes run poorly with it. Later drivers have a hitching issue with SteamVR. If possible, use the 446.14 Nvidia driver. I'm using an Index with SteamVR but most of these tips should improve performance regardless of your setup. The game has been getting frequent updates with optimizations and more video options but it could still use one more deep performance overhaul in my opinion. This guide is for anyone who has been having frame rate trouble in Mohab.
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